Final Fantasy XII PS2

Final Fantasy XII PS2
 
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Preview: Hands-on: Final Fantasy XII: Revenant Wings

While American gamers are itching to find out what's in store for the heroes of FFXII, Japanese gamers are already experiencing Vaan's newest adventures. GamePro got some hands-on time with the DS spinoff, Revenant Wings.

As evidenced by the success of Final Fantasy X-2 and the fevered pitch of Crisis Core, Final Fantasy fans are eager to see their favorite epics continue on into new directions. They've also made it quite clear that putting classic characters into sub-par titles, a la Dirge of Cereberus won't cut it. Luckily, from what we've seen of Revenant Wings, fans of Final Fantasy XII will enjoy this new chapter of the FFXII story.

My, How You've Changed

Even though it's meant to be a successor in terms of story to FFXII, Revenant Wings shares little else in common with the PS2 RPG hit.


Japanese sales data: Poor PS3, but success for Square Enix

Sales for the Sony's PlayStation 3 dropped below 10 thousand for the first time during the week of 7th to 13th of May according to Media Create, a video game sales tracking firm. Their latest sales report has the PS3 selling 8839 units for the week in Japan, its lowest week of sales to date. Meanwhile, Square Enix's latest game for the PSP, Final Fantasy Tactics: The Lion War took the top spot on the software chart, selling a solid 150 thousand copies in the week.

The week after the Golden Week period in Japan is one of the slowest weeks of the year for video game sales. This is reflected in a big drop for most hardware, the exception being the PSP with only a very small drop in sales of around 800 units to 34.4 thousand, and even more obviously in the software chart, with games like Final Fantasy XII: Revenant Wings falling from 109 thousand copies sold last week to 38 thousand this week, and Wii Sports falling from 85 thousand to 30 thousand.


Final Fantasy XII: Revenant Wings

Once upon a time, the release of a new Final Fantasy game was an event. One of those childhood-defining moments when children, and more than a few adults, would skip school and work to line up outside the game store. But if Japanese school kids were to line up for every new Final Fantasy release as they famously used to for Dragon Quest games, they'd be in the sixth grade for the rest of their lives. For the series' 20th anniversary, Square-Enix plans to publish a ludicrous number of titles under the Final Fantasy brand in 2007 - Crisis Core, The Last Remnant, Dissidia - not forgetting another fistful of Dragon Quest titles, and another couple of Mana and Kingdom Hearts games for good measure.

The titles are all still selling well, though how long before even the Japanese Final Fantasy fanatics tire of the constant updates is questionable.


Interviews on Final Fantasy's Nintendo DS, Wii Assault

However, since the interviews were held in a roundtable, round-robin style, we had to share oxygen with editors from competing websites who would whittle away our precious few minutes with vague drivel like "So, what do you see in the future of Final Fantasy?" To help cut the wheat from the chaff, though, we liberated our inquiries from the roundtable hellhole in which they were born, and collected them here for your perusal.

Final Fantasy Crystal Chronicles: Ring of Fates (DS) and Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) The Interviewees:
Toshiyuki Itahana, director for FF CC: The Crystal Bearers, and character designer for the original Crystal Chronicles, The Crystal Bearers, and Ring of Fates. Mitsuru Kamiyama, director of Ring of Fates.

1UP: Is Crystal Bearers the first game you've directed and what kind of plans do you have for the title?

Toshiyuki Itahana: Actually the first title I directed was Code Age: Commanders, which was not released in the States.



 
 
 
 

 
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