Grand Theft Auto IV

Grand Theft Auto IV
 
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Grand Theft Bicycle

Rockstar Games' Grand Theft Auto III is the Star Wars (Episode IV) of video games. GTA has spawned numerous sequels and brazen imitators like Saints Row and the forthcoming Crackdown, creating a new genre of "sandbox" gamesa name that reflects their strengths and limitations.

The sandboxes contain vast, wide-open landscapes with few constraints, where the kid (or mass murderer) in you can get lost for hours; they are also plagued by choppy graphics and sloppy gameplay. But the style and sophistication of Bully, Rockstar's latest, proves that it's possible to think, yes, outside the sandbox.

15-year-old Jimmy Hopkins has been expelled from several schools, his mother just got married for the fifth time, and he has recently been dumped off at the worst prep school in America: Bullworth Academy.

Groan Theft Auto

Grand Theft Auto III, Vice City, San Andreas, Liberty City Stories and now Vice City Stories. It's five games in six years, which could hardly be described as overkill compared to the antics of other publishers. The enormous sales (over 40 million copies worldwide) and high review scores also suggest most people's appetites for carjacking and mischief making are not yet satiated.

But when you add "GTA clones" into the mix, like The Godfather, Saints Row, The Getaway, True Crime, Scarface, Driver, plus other free-roaming games like Destroy All Humans, Mercenaries, Total Overdose, Just Cause and Rockstar's own Canis Canem Edit, there's a lot more chance that many players will have had their fill.

Reading the reviews and early consumer feedback for Vice City Stories, it seems some critics and players have had enough.


Report: Sony Dragged Its Feet And Lost Exclusives

When Ubisoft's ultra-impressive-looking title, Assassin's Creed, was unveiled this past spring, the game was accompanied by a lot of "oohs" and "ahs." At the time, it was believed Creed would be a PS3 exclusive.

Initially, Ubisoft toyed with the idea of whether or not they'd take the game multiplatform. And even though they never mentioned any platform but the PS3, Microsoft's X05 show last year listed a game called, Project Assassin. Then, after a lot more waiting, Ubi finally came clean and announced Assassin's Creed would be available for the Xbox 360 and PC in addition to the PS3.

Now it appears that a recent Newsweek article indicates that the game was designed to be a PS3 exclusive. According to correspondent N'Gai Croal's blog, Level Up, both Creed and Grand Theft Auto IV were originally supposed to debut only on the PS3.


How Sony Lost PS3 Exclusives

According to Newsweek, Sony's Ken Kutaragi's "slowness", created an opening for Microsoft to jump in and bring over hits like GTA IV and Assassin's Creed to the Xbox 360.

Newsweek correspondant N'Gai Croal reported that both GTA IV and Assassin's Creed were meant to be PS3 exclusives- much like GTA III was originally a PS2 exclusive- but inaction by Sony led them to lose their exclusivity on both games.

"We've learned that Take-Two [Interactive] and Rockstar Games were interested in continuing their longtime relationship with Sony, in which they premiered their Grand Theft Auto games on PlayStation platforms exclusively for 6-12 months before bringing them to other systems," wrote Croal. "Also, Ubisoft was interested in making Assassin's Creed, due in stores next spring, exclusive to the PS3."

"For the greater part of this year, PlayStation chief Ken Kutaragi hadn't finalized the business terms for independent publishers on the PS3," wrote Croal.



 
 
 
 

 
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