Grand Theft Auto San Andreas Xbox

Grand Theft Auto San Andreas Xbox
 
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Console exclusives are highlights for Capcom

Xbox 360 titles Dead Rising and Lost Planet: Extreme Condition have been singled out as highlights of Capcom's financial year, along with PSP hit Monster Hunter Portable 2nd.

Net sales for the year ended March 31 were up to JPY 74.5 billion (EUR 454.9m) compared to 70.2 billion (EUR 428.6m) the previous year, while operating income was up from JPY 6.6 billion (EUR 40.3m) to JPY 9.6 billion (EUR 58.6m). Net income fell to JPY 5.9 billion (EUR 36.028m) compared to JPY 6.9 billion (EUR 42.1m) for the previous year.

The publisher's home videogame division reported revenues of JPY 43.8 billion (EUR 267.4m), while operating income rose by over 175 per cent to JPY 8 billion (EUR 48.8m), due to low internal development costs of the popular Xbox 360 and PSP projects.

Other titles proving popular in Japan were Mega Man: Star Force for the DS and Rockstar's Grand Theft Auto: San Andreas for PlayStation 2.


Sales and operating income up at Capcom

Capcom has announced its annual financial results for the year ending March 31st, posting sales of $615 million, a six per cent increase over the previous year. Operating income was up by a dramatic 46 per cent reaching $79 million.Net income, however, dropped to $47 million, a fall of 15.7 per cent compared to the previous year.The video game unit in isolation generated net sales of $351 million, a 2.6 per cent rise. Operating income for the division reached $65 million, a climb of 175 per cent.Xbox 360 duo Dead Rising and Lost Planet, along with PSP hit Monster Hunter Freedom 2, which has sold over one million copies in Japan, were named as the driving force behind the results. In addition, its publishing of Rockstar’s Grand Theft Auto: San Andreas in Japan proved highly successful.Capcom’s arcade division, however, saw operating income drop by nearly 18 per cent to $16 million.


'Halo 3' Takes Shot at Vice Prez

If you're one of the few fortunate beta players that have been helping test Microsoft's upcoming 'Halo 3' for Xbox 360, you may have noticed the dubious sounding 'Cheneymania' achievement. It was an award you could win for employing your shotgun to kill 10 opponents in a row without being killed yourself. This is, of course, a reference to the February 2006 incident in which Cheney accidentally blasted a hunting buddy in the face with his firearm.When 'Halo 3' players discovered the award dedicated to Dick, online forums lit up on developer Bungie's Web site with a fury of both positive and negative posts -- many disappointed with the Microsoft-owned studio for bringing politics into the game. Then on Monday, the achievement was quietly rechristened 'Open Season.'Microsoft has confirmed that the award was present in the test version of the game, but would not be included in the final release.


Xbox 360 And PS3 Feud May Be Decided With Sequels

While new IPs like Jericho, Fracture, Dark Sector and Army of Two gear up to make a grand appearance on todays next-gen consoles, its actually the sequels that will be the shining lights for real next-gen gaming. Ill take you through a quick run-down of why some sequels will be better than new intellectual properties.

As many of you know, the biggest news circulating around multi-platform gaming resides in THQs decision to put the axe to Saints Row for the PS3. Surprising? Maybe. Necessary? Definitely. While some PS3 owners might be angry because they can't be stoked to tell their 360 friends about a half-witted port of a mediocre Grand Theft Auto clone, itll probably serve them better to get a sequel that shines in its own light.

Now theres a difference between a legitimate sequel and a re-hash.


Push for new game rating

The Australian video games industry has stepped up its efforts to convince the Government to introduce an R18+ classification for video games.

New parental lock features built into the latest games consoles and research suggesting the average Australian gamer is 28-years-old has given the industry, represented by the Interactive Entertainment Association of Australia (IEAA), new reason to question the Government's draconian censorship regime.

Aside from Singapore, which is now reviewing its classification system, Australia is the only country in the western world that does not have an R18+ rating for games, said Chris Hanlon, chief executive of the IEAA.

As a result, games that do not meet the MA15+ standard - such as those with excessive violence or sexual content - are simply banned from sale.


SHIFT: The trouble with video game ratings

Nearly every major video-game release in North America receives a rating from the Entertainment Software Ratings Board, or ESRB, a self-regulatory part of the $10 billion-a-year video game industry. Founded in the early 1990s following a series of Congressional hearings on video game violence, the ESRB began to supply game ratings in 1994. Since that time, the industry's official word is that the ratings work, and that it's up to parents to decide what their kids should see and play. But the truth is that the ratings are broken. In fact, they never really worked that well, and more than ever they need to be changed to address the constant changes in electronic entertainment. The current system just confuses and misleads people — follow the link and I'll tell you why.


Nintendo Breaks Records with Wii and NIntendo DS

Anyone wondering just how popular Nintendo is these days needs only to read the numbers. According to videogame tracking firm the NPD Group, total sales of videogame hardware, software and accessories in the U.S. in April generated $838.6 million in sales. That’s up 20 percent over last April. Overall game sales year-to-date through April are up 20 percent to $4.2 billion.Videogame hardware units increased 52 percent in April (versus a 10 percent decline last year). Total hardware sales for the month were $338.4 million split between console hardware ($239.4 million) and portable hardware ($99 million). Sales were driven by ongoing strength in Nintendo DS (up 241 percent year-over-year) and Wii (up 39 percent from March to April). Nintendo DS topped all sales in April with 471,000 units sold, followed closely by Nintendo’s Wii with 360,000 units sold.


GamePro Busts Out More GTA IV Info

Grand Theft Auto IV will rock our socks come October, but in the meantime, we keep gathering up valuable info concerning the upcoming blockbuster. The latest batch was published in a recent edition of GamePro Germany, and it includes plenty of factoids and goodies for the GTA fan. Check 'em out!

1. Multiple animations when breaking into cars- Instead of the typical punch-and-throw animation, Rockstar says there will be several more realistic scenes witnessed when Niko tries to abscond with a vehicle. This includes breaking the window open with an elbow shot and looking to check for potential witnesses while he hot-wires a car. Wait, hot-wires...? Aw, that's just awesome.

2. More realistic gameplay bells and whistles- Developers say that unrealistic markers and arrows will be minimized and other in-game devices will be employed to give direction to players.

 
 
 
 

 
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