Just Cause

Just Cause
 
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Groan Theft Auto

Grand Theft Auto III, Vice City, San Andreas, Liberty City Stories and now Vice City Stories. It's five games in six years, which could hardly be described as overkill compared to the antics of other publishers. The enormous sales (over 40 million copies worldwide) and high review scores also suggest most people's appetites for carjacking and mischief making are not yet satiated.

But when you add "GTA clones" into the mix, like The Godfather, Saints Row, The Getaway, True Crime, Scarface, Driver, plus other free-roaming games like Destroy All Humans, Mercenaries, Total Overdose, Just Cause and Rockstar's own Canis Canem Edit, there's a lot more chance that many players will have had their fill.

Reading the reviews and early consumer feedback for Vice City Stories, it seems some critics and players have had enough.


Just Cause developer picks up PathEngine

PathEngine is very pleased to announce that their SDK for intelligent agent movements just got upgraded. On top of that, the company is also very proud that Just Cause developer Avalanche Studios took notice of their program and will be using it for future multi-platform projects.

The software, that goes by the same name as its developer, is aimed to implement points-of-visibility pathfinding on three-dimensional ground meshes. The latest version, v5.05, includes support for the generation of pathfinding ground meshes, directly from un-marked-up 3D scene representations. With the inclusion of arbitrary polygon soups, run-time, and resulting movements becomes much easier to understand.

Furthermore, Avalanche Studios, wouldn't divulge yet the title or the nature of its upcoming title.


Just Cause: Official Eidos Strategy

Some of the missions in Just Cause are damn near friggin' impossible to get through without dying several times. We've got your back with official Eidos strategies for some of the trickier levels in the game, such as Field of Dreams and River of Blood. Read up and the knowledge you seek will be yours!


PC Game Review: Just Cause

When I saw that Eidos Interactive, who simultaneously cured my Elder Scrolls IV: Oblivion addiction and sparked my Tomb Raider: Legend addiction, was taking a crack at a sandbox-style shoot-em-up called Just Cause, I got a little tingle in my bottom.

I usually find that if I like one game by a particular publisher, I tend to like most of them. So I plunged headlong into the life and times of our hero Rico Rodriguez, a smooth-talking and damn-near-indestructible CIA black ops agent.

In this first installment of Rico’s exploits, he’s busting up the corrupt regime of Salvador Mendoza (sorta like Manuel Noriega, a demagogue of a country sorta like Panama, in a game whose name sorta sounds like Operation Just Cause, the United States’ invasion of Panama - does anyone see a connection here?)

Let me start by saying - this game isn't for everyone.

 
 
 
 

 
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