LocoRoco PSP

LocoRoco PSP
 
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LocoRoco Creator: PSP Has Too Many Sequels

Despite the fact that sequels tend to sell extremely well, and despite the fact that sequels tend to be even better than the original game, some people don't like them. Well, to be more specific, some don't like how many sequels there are, especially for the PSP. LocoRoco creator Tsutomu Houno recently told GamesIndustry.biz that there are simply too many sequels on Sony's portable, and he plans to do something about it.

As he said at the Nordic Games Conference earlier this week-

"We need to make more new games for PSP, not just sequels. We have to increase the number of casual games, games that LocoRoco players will want to play."

Well, that's a nice way to combine a plug for your own game with a semi-political videogame-related statement. Kouno's creation is certainly unique (the game may actually appear on the PS3), so he's got a right to say what he thinks.


LocoRoco Creator Claims that: Wii Remote and PS3 Sixaxis ...

The only difference between Wii and PlayStation 3 [control systems] is that the Wii uses a pointing device, whereas the Sixaxis has motion sensing. I'm actually sensing much more potential in the EyeToy camera, which could be used without holding any controller - [imagine if] you could just hold your hand up and pressing buttons by moving your finger. If with EyeToy they can recognise the left click of the mouse with just the move of a finger, that means any kind of PC games with left click [functionality] can be realised [on PS3]. There's a lot of potential there. I think it would be best if we could play using our hands, without even touching the controller. Well have more on LocoRoco 2 in the coming months. .


LocoRoco Creator Says PSP Needs Fewer Sequels

LocoRoco creator Tsutomo Kouno is only one man. Ask him, he'll tell you. So, even if he wanted to make all the ideas he has for new games, Kouno couldn't. He tells Games Industry:

I have many ideas, but I can't make them all because I am only one person. I have five or six new game ideas either for PSP or PS3, but I actually want to make them for PSP — for the people who bought LocoRoco, or bought a PSP because of LocoRoco, and like casual games... There are too many sequels for PSP, only sequels, so I want to make a new game for PSP.

Kouno is hard at work on LocoRoco 2 for the PSP. Brian Ashcraft

Loco for Originality [Games Industry]


Going Loco

Released last year as a PSP exclusive, LocoRoco was a hit with the critics - who praised the game for its unique visual style, catchy soundtrack and innovative gameplay mechanics.

The game was also held up as one of the few original titles available for Sony's new handheld, which is fighting hard to compete with Nintendo DS and blockbuster hits such as Brain Training.

In this interview conducted at last week's Nordic Game conference, LocoRoco creator Tsutomu Kouno discusses his ideas for boosting the PSP's software catalogue, plus the potential of the EyeToy and plans for PS3.

GamesIndustry.biz: How do you feel about how the reaction has been to LocoRoco, particularly outside of Japan?

Tsutomu Kouno:I designed the game for the global market, but I didn't know till it was actually released if it would appeal to the global market.



 
 
 
 

 
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