SOCOM US Navy Seals Combined Assault PS2

SOCOM US Navy Seals Combined Assault PS2
 
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God of War: Chains of Olympus Interview

"God of War: Chains of Olympus is about Cory Barlog," opens God of War: Chains of Olympus creative director and God of War II director Cory Barlog. "It's a Cory Barlog story about Cory Barlog taking down Cory Barlog. But Barbie Horse Adventure somehow factors in. There is Mary Kate and Ashley Olsen--"

"Shhhh," interjects the game's director and co-founder of developer Ready at Dawn, Ru Weerasuriya. "Don't talk about that project."

"It's supposed to be our secret," Barlog continues. "And My Little Pony. All secret."

With Barlog once again highlighting underappreciated licensed games, thus begins my impromptu chat with two of the leading men behind Ready at Dawn's upcoming God of War: Chains of Olympus for the PSP.

A prequel set ten years before SCE Santa Monica's original God of War, the PSP version looks virtually identical to its PS2 brethren and retains all the chaos and brutal on-screen action the series is known for.


Interviews on Final Fantasy's Nintendo DS, Wii Assault

However, since the interviews were held in a roundtable, round-robin style, we had to share oxygen with editors from competing websites who would whittle away our precious few minutes with vague drivel like "So, what do you see in the future of Final Fantasy?" To help cut the wheat from the chaff, though, we liberated our inquiries from the roundtable hellhole in which they were born, and collected them here for your perusal.

Final Fantasy Crystal Chronicles: Ring of Fates (DS) and Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) The Interviewees:
Toshiyuki Itahana, director for FF CC: The Crystal Bearers, and character designer for the original Crystal Chronicles, The Crystal Bearers, and Ring of Fates. Mitsuru Kamiyama, director of Ring of Fates.

1UP: Is Crystal Bearers the first game you've directed and what kind of plans do you have for the title?

Toshiyuki Itahana: Actually the first title I directed was Code Age: Commanders, which was not released in the States.


Atari Announces Dragon Ball Z: Budokai Tenkaichi 3

Atari has announced the final chapter in the Dragon Ball Z: Budokai Tenkaichi series. Dragon Ball Z: Budokai Tenkaichi 3 is expected to have the same lightning fast fighting and action that made Budokai Tenkaichi 1 and Budokai Tenkaichi 2 the top fighting games of 2005 and 2006.

Dragon Ball Z: Budokai Tenkaichi 3 Overview:

Dragon Ball Z: Budokai Tenkaichi 3 delivers a tremendous 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. In addition, an enhanced control system for the Wii will let players to easily mimic signature moves and execute devastating energy attacks as they are performed in the Dragon Ball Z animated series.

SCEA Blames Lack of Software for Poor PS3 Sales

It was a dreadful April for the PlayStation 3. Sony Computer Entertainment America told GameDaily BIZ that this was attributable to a lack of new software, but the company is very optimistic about the future, given the slate of titles currently in development.



 
 
 
 

 
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